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Unity Game Design & Development: Spirit Orb

Game Overview Spirit Orb is a game that was based on an assignment that teaches how to use Unity and how to “juice” a game. The assignment is from Stanford’s Introduction to Game Design and Development...

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Unity Game Design & Development: A Musical Game

Game Overview Polyphonic Paradise is a game that was based on a Unity assignment for Stanford’s Introduction to Game Design and Development class, which I took in the autumn of 2018. I worked on a...

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Interactive Storytelling with Twine

This is my last quarter at Stanford before I graduate, which is a bittersweet experience for me. I am taking my last two classes before getting my MSCS degree, so it was important to me that I take...

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Improving Insight At NETGEAR

My Role I’m a Senior User Experience Designer at NETGEAR where I lead the design and vision of the Insight web and mobile apps. Insight provides users with detailed information about and remote access...

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React Game Design: Recreating Wordle

For those of you who keep up with the latest popular games, you may have heard of a simple word game called Wordle. Developed by programmer Josh Wardle as a game that was initially intended as a...

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